﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Squog_1._1.Managers;

namespace Squog_1._1
{
    public class SquogProperties
    {
        public SpriteSheet spriteSheet;

        //Consumed when using ablities
        public int Power;
        public int MaxPower;
        public int Health;
        public int MaxHealth;

        #region AbilityAquired
        public bool HasTeleport;
        public bool HasSpeed;
        #endregion
        #region AbilityEquiped
        public bool EquipedTeleport;
        public bool EquipedSpeed;
        #endregion

        public void ResetToDefaults()
        {
            MaxPower = 100;
            MaxHealth = 100;
            Power = MaxPower;
            Health = MaxHealth;

            //Set Current Abilities
            //For debug they are set to run on release set to false
            HasTeleport = true;
            HasSpeed = true;
            EquipedTeleport = true;
            EquipedSpeed = true;
        }
    }
}
